Live FX Documentation
  • 📚Getting Started
    • Introduction
      • Feature Comparison
      • Download & Install
      • Settings
        • System Settings
          • Custom Commands
          • Advanced
        • User Settings
        • Video IO Settings
          • Black Magic Troubleshooting
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        • Viewport Shortcuts
        • ColorFX Shortcuts
        • Stage Lights Shortcuts
    • The Basics
      • Project Settings
      • Change Shot Framerate and Resolution
      • Change the Shot Length
      • Timecode
      • Working with Layers
      • General Tips
    • Helpful Links
    • First Time Start-Up
    • User Interface
  • ⚡Quickstart Example Projects
    • Simple Video Playback
    • Green Screen with 360 Background
    • LED Wall - Projection Mapping
    • LED Wall - Without Projection Mapping
    • Packaged Unreal Engine project Example
  • 📼Video Playback
    • Video-IO Settings
    • Playback h.264 files
    • Import Media and Maintain Folder Structure
  • 🎥Camera Tracking
    • Camera and Lens Calibration
    • Camera Trackers
      • REtracker Bliss
      • ZEISS CinCraft Scenario
      • MoSys
      • Stype
      • OptiTrack
      • HTC Mars Camtrack
      • Free D
      • iPhone Apps
    • How to apply camera tracking to a layer, image, or mask
    • How to manually adjust camera tracking speed and delay
    • How to delay the Inner Frustum
    • How to apply FIZ (Zoom and Focus) from Camera Tracking
  • Motion Control
    • Mark Roberts Motion Control (MRMC)
    • Motorized Precision
    • eMotimo
    • SISU
  • 🟩Green Screen Workflow
    • Qualifiers
    • Green Screen with Set Extension Workflow
    • Working with Ultimatte
  • 📺LED Workflow
    • Setting up an LED Wall
      • Set Up Nvidia Mosaic
      • Nvidia Multi-GPU Configuration
    • Stage Manager
    • How to make the inner frustum green
    • Switcher Node
    • Tips when using Projection Mapping
    • Using HDR
    • Projection Mapping Tutorials
      • Part 1: General Introduction to Projection Mapping
      • Part 2: : Projection Mapping - Media Types & Projection Models
      • Part 3: Projection Mapping on multiple walls
      • Part 4: Projection Mapping with Unreal Engine
      • Part 5: Set Extensions
  • 💡Lighting
    • Getting started with Image Based Lighting
    • Lighting Brands
      • Aputure
      • Creamsource
      • Kino Flo
        • Mimik 120
        • Freestyle
      • Prolycht
      • Quasar Science
    • How to Sample Multiple Video Sources through Videowall
    • Rec2020 Example Project
      • Megapixel HELIOS settings for Mimik
      • Blackmagic UltraStudio 4k Mini Settings
      • Setup Display Colorspace
      • Video IO Settings
      • Create and Set up your Project
      • Create and set up your Shot
      • Fix Jitter
  • 🎮Unreal Engine
    • Known Issues with Live FX <> Unreal
    • Set up Unreal Engine with Live FX
    • Play your Unreal Engine scene as a Game
    • How to Package an Unreal Engine Project for Live FX
      • Command Line Arguments
      • Before You Package
    • Unreal Web Remote Control (Optional)
    • Control UE through OSC
    • Take Recorder
    • Working with Sequencer
    • Unreal Optimization
      • Console Commands / Command Line Arguments
      • List of all Console Variables and Commands
        • Scalability Groups Console Variables
        • Renderer Console Variables
      • Baking Light
      • DLSS
  • ©️Cuebric Workflow
    • Projection Mapping with Cuebric Files
    • Non-Projection Mapping with Cuebric
  • 🧊2.5d Workflow
    • Projection Mapping 2.5d Workflow
    • Non-Projection Mapping 2.5d Workflow
  • 🖥️Multi-Computer Workflows
    • Sync Players
    • Sync Projects across Multiple Nodes
  • 🌅Live Looks - Live Grade LED Walls
    • How to Purchase and Install Live Looks
    • How to set up Live Looks with Brompton
    • Live Grading with Live Looks
  • 🗃️Compositing
    • Working with the Alpha Channel
    • Re-Map EXR channels
    • Working with Mattes
    • Opacity and Blend Modes
  • 🆘General Troubleshooting
    • 📰Licensing the Software
    • 🕙Dealing with Delay
    • 🖥️Networking Tips
    • ❓Frequently Asked Questions (FAQs)
      • Does Live FX support Unreal 5.3?
      • Why won't Live FX open when I have a second monitor hooked up?
      • How do I switch the toolset from Live FX to Scratch?
      • Where is the record button?
      • Why is my image dark (or why are my colors wrong)?
      • How do I close Live FX?
      • How do I minimize Live FX?
      • What is SCRATCH? What is Assimilate? Are they the same thing as Live FX?
      • How do I change the mouse from moving in circles to left/right?
    • Stuttering Playback
  • 📘User Guide (Old)
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On this page
  • How to set up Quasar Science lights in Live FX
  • Quasar Science Fixture settings
  • Mapping Quasar Fixtures in Live FX
  1. Lighting
  2. Lighting Brands

Quasar Science

PreviousProlychtNextHow to Sample Multiple Video Sources through Videowall

Last updated 1 year ago

How to set up Quasar Science lights in Live FX

Make sure you have the before getting set up, if your firmware is too old, the following steps will not work.

Watch the tutorial here:

Once it's set up, it's very easy to sample any area of your canvas and to control the brightness/intensity for each array.

In this article, I will cut straight to the information you need to program your lights on the fixture, and in the software, watch the video for more step-by-step instructions.

Quasar Science Fixture settings

You'll want to make sure you use the following settings on your Quasar Science fixtures:

  • Number of Pixels - Max (48 for 8' Rainbow, 20 for 2' Double Rainbow, etc.)

  • Profile - 64

  • Wired Mode - sACN

  • DMX Channel - 1

  • Multicast - Enabled

  • Universe - Set your array appropriately. For example, if you have an array of 47, make the top fixture universe 1, the second fixture 2, all the way through your last fixture, universe 47.

  • Wireless Mode - Off

  • Lead/Follow - Off

Mapping Quasar Fixtures in Live FX

There are a few things to get set up in Live FX.

  1. Let's start with Protocols, sACN.

  2. Make sure Output (multicast) is turned on, and the correct Ethernet adapter where the Light or network switch is plugged in.

  3. You may need to restart Live FX if you don't see your adapter and it was plugged in after you started Live FX.

Make sure your start and end universe covers your range.

  1. Now under the Fixture Patching Tab, let's add a new fixture and use the following settings:

  • Universe - 1 (or whatever your starting universe is)

  • Channel - 1

  • Channels - 12

  • Globals - 6

  • Repeat in Universe - 48* (This is the number of pixels in your lighting fixture)

  • Repeat the Universe - 47* (This is the number of fixtures in your array)

For Double Rainbow, you need to double the number of Segments. For example, if you have 6 fixtures, you would have Repeat the Universe as 6 and Segments as 12. May need to do Repeat the Universe as 12 and Segments as 12.

  1. Also on the Fixture Patching tab, let's set the channels.

Channels

Channel #
Channel Type
Value
Description

1

Sample: Red

2

Fine

3

Sample: Green

4

Fine

5

Sample: Blue

6

Fine

Global Channels (Make sure to write a description)

Global Channels will not show up until you change the "Repeat in Universe" to a number higher than 1.

Channel #
Channel Type
Value
Description

7G

DMX Value

147

CCT

8G

DMX Value

0

+- Green

9G

DMX Value

255

Spectrum

10G

DMX Value

0

Color Space

11G

DMX Value

0

Output

12G

DMX Value

0

Reserved

  1. On the Color Sampling tab, change the Sample grid to Distribute and the segments should be the number of fixtures in your array, in my case, 47.

Once you've set up your fixture, you can duplicate this fixture (see top left of photo below) or you can export your entire setup using the export button (see bottom left of picture below).

I use the export feature to save my entire stage layout, over 150 fixtures!

Tags:

In the video above, I show you how to set up your fixtures with Live FX to do image-based lighting (through pixel mapping).

Live FX. Notice the area we are sampling is being pixel mapped correctly to the array of 47 Quasar Science fixtures!
Make sure you set your Profile to 64, sACN is on, your pixel count is the highest and that you know which universe is the start universe.
sACN settings
The channel assignments in Live FX

- Lighting

- Live FX

- Content

- LED Wall

- Computer

- Camera Tracking

💡
Quasar Science
ASSIMILATE
Quasar Science
ASSIMILATE
Light Sail VR
Planar
Silverdraft
OptiTrack
latest firmware
Don't forget to change the Sample Grid to Distribute and put as many segments as you have fixtures in your array!