Live FX Documentation
  • 📚Getting Started
    • Introduction
      • Feature Comparison
      • Download & Install
      • Settings
        • System Settings
          • Custom Commands
          • Advanced
        • User Settings
        • Video IO Settings
          • Black Magic Troubleshooting
      • Helpful Shortcuts
        • Construct Shortcuts
        • Player Shortcuts
        • Viewport Shortcuts
        • ColorFX Shortcuts
        • Stage Lights Shortcuts
    • The Basics
      • Project Settings
      • Change Shot Framerate and Resolution
      • Change the Shot Length
      • Timecode
      • Working with Layers
      • General Tips
    • Helpful Links
    • First Time Start-Up
    • User Interface
  • ⚡Quickstart Example Projects
    • Simple Video Playback
    • Green Screen with 360 Background
    • LED Wall - Projection Mapping
    • LED Wall - Without Projection Mapping
    • Packaged Unreal Engine project Example
  • 📼Video Playback
    • Video-IO Settings
    • Playback h.264 files
    • Import Media and Maintain Folder Structure
  • 🎥Camera Tracking
    • Camera and Lens Calibration
    • Camera Trackers
      • REtracker Bliss
      • ZEISS CinCraft Scenario
      • MoSys
      • Stype
      • OptiTrack
      • HTC Mars Camtrack
      • Free D
      • iPhone Apps
    • How to apply camera tracking to a layer, image, or mask
    • How to manually adjust camera tracking speed and delay
    • How to delay the Inner Frustum
    • How to apply FIZ (Zoom and Focus) from Camera Tracking
  • Motion Control
    • Mark Roberts Motion Control (MRMC)
    • Motorized Precision
    • eMotimo
    • SISU
  • 🟩Green Screen Workflow
    • Qualifiers
    • Green Screen with Set Extension Workflow
    • Working with Ultimatte
  • 📺LED Workflow
    • Setting up an LED Wall
      • Set Up Nvidia Mosaic
      • Nvidia Multi-GPU Configuration
    • Stage Manager
    • How to make the inner frustum green
    • Switcher Node
    • Tips when using Projection Mapping
    • Using HDR
    • Projection Mapping Tutorials
      • Part 1: General Introduction to Projection Mapping
      • Part 2: : Projection Mapping - Media Types & Projection Models
      • Part 3: Projection Mapping on multiple walls
      • Part 4: Projection Mapping with Unreal Engine
      • Part 5: Set Extensions
  • 💡Lighting
    • Getting started with Image Based Lighting
    • Lighting Brands
      • Aputure
      • Creamsource
      • Kino Flo
        • Mimik 120
        • Freestyle
      • Prolycht
      • Quasar Science
    • How to Sample Multiple Video Sources through Videowall
    • Rec2020 Example Project
      • Megapixel HELIOS settings for Mimik
      • Blackmagic UltraStudio 4k Mini Settings
      • Setup Display Colorspace
      • Video IO Settings
      • Create and Set up your Project
      • Create and set up your Shot
      • Fix Jitter
  • 🎮Unreal Engine
    • Known Issues with Live FX <> Unreal
    • Set up Unreal Engine with Live FX
    • Play your Unreal Engine scene as a Game
    • How to Package an Unreal Engine Project for Live FX
      • Command Line Arguments
      • Before You Package
    • Unreal Web Remote Control (Optional)
    • Control UE through OSC
    • Take Recorder
    • Working with Sequencer
    • Unreal Optimization
      • Console Commands / Command Line Arguments
      • List of all Console Variables and Commands
        • Scalability Groups Console Variables
        • Renderer Console Variables
      • Baking Light
      • DLSS
  • ©️Cuebric Workflow
    • Projection Mapping with Cuebric Files
    • Non-Projection Mapping with Cuebric
  • 🧊2.5d Workflow
    • Projection Mapping 2.5d Workflow
    • Non-Projection Mapping 2.5d Workflow
  • 🖥️Multi-Computer Workflows
    • Sync Players
    • Sync Projects across Multiple Nodes
  • 🌅Live Looks - Live Grade LED Walls
    • How to Purchase and Install Live Looks
    • How to set up Live Looks with Brompton
    • Live Grading with Live Looks
  • 🗃️Compositing
    • Working with the Alpha Channel
    • Re-Map EXR channels
    • Working with Mattes
    • Opacity and Blend Modes
  • 🆘General Troubleshooting
    • 📰Licensing the Software
    • 🕙Dealing with Delay
    • 🖥️Networking Tips
    • ❓Frequently Asked Questions (FAQs)
      • Does Live FX support Unreal 5.3?
      • Why won't Live FX open when I have a second monitor hooked up?
      • How do I switch the toolset from Live FX to Scratch?
      • Where is the record button?
      • Why is my image dark (or why are my colors wrong)?
      • How do I close Live FX?
      • How do I minimize Live FX?
      • What is SCRATCH? What is Assimilate? Are they the same thing as Live FX?
      • How do I change the mouse from moving in circles to left/right?
    • Stuttering Playback
  • 📘User Guide (Old)
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On this page
  • Overview
  • Cuebric
  • Defocus and Color Grade Layers
  • Manually set up 2.5d layers

©️Cuebric Workflow

PreviousDLSSNextProjection Mapping with Cuebric Files

Last updated 11 months ago

Overview

The 2.5d concept is pretty simple, you have several 2d layers of pictures or videos as separate layers and you put them in various depths of your scene so that as you move your camera, they create a parallax effect, such that the foreground elements appear to move faster than the background elements.

If done well, you can make 2d elements look like 3d.

You can even combine some 3d elements with 2d elements as well, but this section will focus on 2d elements for now.

Cuebric

Cuebric is an AI generation tool that has specific segmentation toolsets to help separate layers for you and help make 2.5d workflows easier.

According to their website, "Cuebric is the Generative AI tool that is revolutionizing preproduction and production by allowing filmmakers to go From Concept To Camera™ in minutes."

Cuebric has its own file format, .2p5d (get it, it's sounding out Two Point Five D). The format is not complex, it's essentially a zipped folder with images, depth maps and a JSON file to specify what the depths are supposed to be.

Here are some files to download and follow along: https://www.dropbox.com/scl/fo/dcromk5m6i0vbg1ts1do6/h?rlkey=b5uou9q0c8bvq4e9ip2dhe0uz&dl=0

These include two .2p5d files, as well as those same files, unzipped.

Defocus and Color Grade Layers

One benefit to having separate layers for the foreground, middle ground, and background is that you can color grade and defocus the layers individually. You can defocus the far background and extreme foreground and get a more realistic-looking image. This is useful no matter which workflow you are using.

To defocus layers, select the layer you want to affect, go to the Numeric tab, and under Aperture, change the Defocus. I'll defocus the Sky, Water, Mountains and Rocks layers.

You could also use the Lens Blur plug-in to get more extreme results.

Go to Plug-ins->Effects->Lens Blur and add on layer.

Make any adjustments you want here, and make sure to Blur Alpha.

Manually set up 2.5d layers

You can manually set up a 2.5d shot by adding in layers and putting them in various Z-depth spaces, or project them on planes a varying depths.

  1. Set your shot resolution to the same resolution as your LED wall, or your preferred output resolution if Green Screen.

  2. Add a Filler to the timeline and enter the shot.

  3. If you want to increase the shot duration, go to the Live FX Menu and change the out number to something longer, like 1000 frames.

  4. Right-click and import your files one at a time, you may want to click on "Still Frame" if you are importing images.

  5. After you add all your images, you can Shift+select them and Press Group. The order should go further back layer on top and closest layer on the bottom. Then with the Group selected, you may need to go to the Canvas menu and scale to fit.

For non-projection mapping workflows, you can now just follow the instructions above.

For Projection Mapping workflows.

Graphic showing the basic concept of 2.5d.