Live FX Documentation
  • ๐Ÿ“šGetting Started
    • Introduction
      • Feature Comparison
      • Download & Install
      • Settings
        • System Settings
          • Custom Commands
          • Advanced
        • User Settings
        • Video IO Settings
          • Black Magic Troubleshooting
      • Helpful Shortcuts
        • Construct Shortcuts
        • Player Shortcuts
        • Viewport Shortcuts
        • ColorFX Shortcuts
        • Stage Lights Shortcuts
    • The Basics
      • Project Settings
      • Change Shot Framerate and Resolution
      • Change the Shot Length
      • Timecode
      • Working with Layers
      • General Tips
    • Helpful Links
    • First Time Start-Up
    • User Interface
  • โšกQuickstart Example Projects
    • Simple Video Playback
    • Green Screen with 360 Background
    • LED Wall - Projection Mapping
    • LED Wall - Without Projection Mapping
    • Packaged Unreal Engine project Example
  • ๐Ÿ“ผVideo Playback
    • Video-IO Settings
    • Playback h.264 files
    • Import Media and Maintain Folder Structure
  • ๐ŸŽฅCamera Tracking
    • Camera and Lens Calibration
    • Camera Trackers
      • REtracker Bliss
      • ZEISS CinCraft Scenario
      • MoSys
      • Stype
      • OptiTrack
      • HTC Mars Camtrack
      • Free D
      • iPhone Apps
    • How to apply camera tracking to a layer, image, or mask
    • How to manually adjust camera tracking speed and delay
    • How to delay the Inner Frustum
    • How to apply FIZ (Zoom and Focus) from Camera Tracking
  • Motion Control
    • Mark Roberts Motion Control (MRMC)
    • Motorized Precision
    • eMotimo
    • SISU
  • ๐ŸŸฉGreen Screen Workflow
    • Qualifiers
    • Green Screen with Set Extension Workflow
    • Working with Ultimatte
  • ๐Ÿ“บLED Workflow
    • Setting up an LED Wall
      • Set Up Nvidia Mosaic
      • Nvidia Multi-GPU Configuration
    • Stage Manager
    • How to make the inner frustum green
    • Switcher Node
    • Tips when using Projection Mapping
    • Using HDR
    • Projection Mapping Tutorials
      • Part 1: General Introduction to Projection Mapping
      • Part 2: : Projection Mapping - Media Types & Projection Models
      • Part 3: Projection Mapping on multiple walls
      • Part 4: Projection Mapping with Unreal Engine
      • Part 5: Set Extensions
  • ๐Ÿ’กLighting
    • Getting started with Image Based Lighting
    • Lighting Brands
      • Aputure
      • Creamsource
      • Kino Flo
        • Mimik 120
        • Freestyle
      • Prolycht
      • Quasar Science
    • How to Sample Multiple Video Sources through Videowall
    • Rec2020 Example Project
      • Megapixel HELIOS settings for Mimik
      • Blackmagic UltraStudio 4k Mini Settings
      • Setup Display Colorspace
      • Video IO Settings
      • Create and Set up your Project
      • Create and set up your Shot
      • Fix Jitter
  • ๐ŸŽฎUnreal Engine
    • Known Issues with Live FX <> Unreal
    • Set up Unreal Engine with Live FX
    • Play your Unreal Engine scene as a Game
    • How to Package an Unreal Engine Project for Live FX
      • Command Line Arguments
      • Before You Package
    • Unreal Web Remote Control (Optional)
    • Control UE through OSC
    • Take Recorder
    • Working with Sequencer
    • Unreal Optimization
      • Console Commands / Command Line Arguments
      • List of all Console Variables and Commands
        • Scalability Groups Console Variables
        • Renderer Console Variables
      • Baking Light
      • DLSS
  • ยฉ๏ธCuebric Workflow
    • Projection Mapping with Cuebric Files
    • Non-Projection Mapping with Cuebric
  • ๐ŸงŠ2.5d Workflow
    • Projection Mapping 2.5d Workflow
    • Non-Projection Mapping 2.5d Workflow
  • ๐Ÿ–ฅ๏ธMulti-Computer Workflows
    • Sync Players
    • Sync Projects across Multiple Nodes
  • ๐ŸŒ…Live Looks - Live Grade LED Walls
    • How to Purchase and Install Live Looks
    • How to set up Live Looks with Brompton
    • Live Grading with Live Looks
  • ๐Ÿ—ƒ๏ธCompositing
    • Working with the Alpha Channel
    • Re-Map EXR channels
    • Working with Mattes
    • Opacity and Blend Modes
  • ๐Ÿ†˜General Troubleshooting
    • ๐Ÿ“ฐLicensing the Software
    • ๐Ÿ•™Dealing with Delay
    • ๐Ÿ–ฅ๏ธNetworking Tips
    • โ“Frequently Asked Questions (FAQs)
      • Does Live FX support Unreal 5.3?
      • Why won't Live FX open when I have a second monitor hooked up?
      • How do I switch the toolset from Live FX to Scratch?
      • Where is the record button?
      • Why is my image dark (or why are my colors wrong)?
      • How do I close Live FX?
      • How do I minimize Live FX?
      • What is SCRATCH? What is Assimilate? Are they the same thing as Live FX?
      • How do I change the mouse from moving in circles to left/right?
    • Stuttering Playback
  • ๐Ÿ“˜User Guide (Old)
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  1. Getting Started
  2. Introduction

Feature Comparison

Here is the feature comparison between Live FX and Live FX Studio:

Features
Live FX
Live FX Studio
Notes

Green Screen Tools

โœ“

โœ“

Chroma, HSV, RGB, Vector, Luminance, Garbage Masking

Image-based Lighting

โœ“

โœ“

DMX, ArtNet, sACN

Lighting Console DMX Support

โœ“

โœ“

Sync Players

โœ“

โœ“

Syncing of multiple Live Feeds

โœ“

โœ“

Software Object Tracker

โœ“

โœ“

RTMP Streaming

โœ“

โœ“

NDI Capture & Output

โœ“

โœ“

Open Sound Control (OSC) In & Out

โœ“

โœ“

Source Recording & Offline Comp

โœ“

โœ“

Live Link to Unreal Engine

โœ“

โœ“

Remote Control

โœ“

โœ“

OFX Plugin Support

โœ“

โœ“

Matchbox Shader Support

โœ“

โœ“

Basic Camera Tracking

โœ“

โœ“

Vive, RealSense, ZED2i, oscHook (android), GyrOSC (iOS), Zig Sim Pro (iOS)

FreeD tracking protocol support

โœ“

โœ“

Vive Mars, Antilatency, Stype (FreeD)

Mo-Sys Camera tracker

ยท

โœ“

Ncam Camera tracker

ยท

โœ“

Stype Camera tracker

ยท

โœ“

OptiTrack Camera tracker

ยท

โœ“

Vicon Camera tracker

ยท

โœ“

Antilatency Camera tracker

ยท

โœ“

SCRATCH VR included

ยท

โœ“

Projection Mapping

ยท

โœ“

Notch Block Support

ยท

โœ“

Remote Grading

ยท

โœ“

Video Router Control

ยท

โœ“

AJA KUMO, Blackmagic Smart Videohub

LED wall control

ยท

โœ“

Universal Scene Descriptor (USD) support

ยท

โœ“

Offline/Online Comp Conform

ยท

โœ“

Multi-cam Support

ยท

โœ“

Tags: What is the difference between Live FX and Live FX Studio?

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Last updated 1 year ago

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