Live FX Documentation
  • 📚Getting Started
    • Introduction
      • Feature Comparison
      • Download & Install
      • Settings
        • System Settings
          • Custom Commands
          • Advanced
        • User Settings
        • Video IO Settings
          • Black Magic Troubleshooting
      • Helpful Shortcuts
        • Construct Shortcuts
        • Player Shortcuts
        • Viewport Shortcuts
        • ColorFX Shortcuts
        • Stage Lights Shortcuts
    • The Basics
      • Project Settings
      • Change Shot Framerate and Resolution
      • Change the Shot Length
      • Timecode
      • Working with Layers
      • General Tips
    • Helpful Links
    • First Time Start-Up
    • User Interface
  • ⚡Quickstart Example Projects
    • Simple Video Playback
    • Green Screen with 360 Background
    • LED Wall - Projection Mapping
    • LED Wall - Without Projection Mapping
    • Packaged Unreal Engine project Example
  • 📼Video Playback
    • Video-IO Settings
    • Playback h.264 files
    • Import Media and Maintain Folder Structure
  • 🎥Camera Tracking
    • Camera and Lens Calibration
    • Camera Trackers
      • REtracker Bliss
      • ZEISS CinCraft Scenario
      • MoSys
      • Stype
      • OptiTrack
      • HTC Mars Camtrack
      • Free D
      • iPhone Apps
    • How to apply camera tracking to a layer, image, or mask
    • How to manually adjust camera tracking speed and delay
    • How to delay the Inner Frustum
    • How to apply FIZ (Zoom and Focus) from Camera Tracking
  • Motion Control
    • Mark Roberts Motion Control (MRMC)
    • Motorized Precision
    • eMotimo
    • SISU
  • 🟩Green Screen Workflow
    • Qualifiers
    • Green Screen with Set Extension Workflow
    • Working with Ultimatte
  • 📺LED Workflow
    • Setting up an LED Wall
      • Set Up Nvidia Mosaic
      • Nvidia Multi-GPU Configuration
    • Stage Manager
    • How to make the inner frustum green
    • Switcher Node
    • Tips when using Projection Mapping
    • Using HDR
    • Projection Mapping Tutorials
      • Part 1: General Introduction to Projection Mapping
      • Part 2: : Projection Mapping - Media Types & Projection Models
      • Part 3: Projection Mapping on multiple walls
      • Part 4: Projection Mapping with Unreal Engine
      • Part 5: Set Extensions
  • 💡Lighting
    • Getting started with Image Based Lighting
    • Lighting Brands
      • Aputure
      • Creamsource
      • Kino Flo
        • Mimik 120
        • Freestyle
      • Prolycht
      • Quasar Science
    • How to Sample Multiple Video Sources through Videowall
    • Rec2020 Example Project
      • Megapixel HELIOS settings for Mimik
      • Blackmagic UltraStudio 4k Mini Settings
      • Setup Display Colorspace
      • Video IO Settings
      • Create and Set up your Project
      • Create and set up your Shot
      • Fix Jitter
  • 🎮Unreal Engine
    • Known Issues with Live FX <> Unreal
    • Set up Unreal Engine with Live FX
    • Play your Unreal Engine scene as a Game
    • How to Package an Unreal Engine Project for Live FX
      • Command Line Arguments
      • Before You Package
    • Unreal Web Remote Control (Optional)
    • Control UE through OSC
    • Take Recorder
    • Working with Sequencer
    • Unreal Optimization
      • Console Commands / Command Line Arguments
      • List of all Console Variables and Commands
        • Scalability Groups Console Variables
        • Renderer Console Variables
      • Baking Light
      • DLSS
  • ©️Cuebric Workflow
    • Projection Mapping with Cuebric Files
    • Non-Projection Mapping with Cuebric
  • 🧊2.5d Workflow
    • Projection Mapping 2.5d Workflow
    • Non-Projection Mapping 2.5d Workflow
  • 🖥️Multi-Computer Workflows
    • Sync Players
    • Sync Projects across Multiple Nodes
  • 🌅Live Looks - Live Grade LED Walls
    • How to Purchase and Install Live Looks
    • How to set up Live Looks with Brompton
    • Live Grading with Live Looks
  • 🗃️Compositing
    • Working with the Alpha Channel
    • Re-Map EXR channels
    • Working with Mattes
    • Opacity and Blend Modes
  • 🆘General Troubleshooting
    • 📰Licensing the Software
    • 🕙Dealing with Delay
    • 🖥️Networking Tips
    • ❓Frequently Asked Questions (FAQs)
      • Does Live FX support Unreal 5.3?
      • Why won't Live FX open when I have a second monitor hooked up?
      • How do I switch the toolset from Live FX to Scratch?
      • Where is the record button?
      • Why is my image dark (or why are my colors wrong)?
      • How do I close Live FX?
      • How do I minimize Live FX?
      • What is SCRATCH? What is Assimilate? Are they the same thing as Live FX?
      • How do I change the mouse from moving in circles to left/right?
    • Stuttering Playback
  • 📘User Guide (Old)
Powered by GitBook
On this page
  1. Getting Started

Introduction

Assimilate, Inc. has a long history of creating many different software applications for Hollywood workflows, such as Live FX for Color-Correction/Finishing and Play Pro Studio for playing back media on-set.

Live FX is our software that is focused on Virtual Production solutions. Here are some examples of supported setups and workflows:

  • Basic green-screen setup with 2D or 2.5D (equirectangular) background, using a camera tracker to position the background image.

  • Green screen with active camera tracking and 3D backgrounds coming from Unreal, Unity, Notch, or internal USD renderer.

  • LED wall projection of 2D, 2.5D or 3D media on any LED wall configuration: single wall, multiple walls, curved walls. In a colour-managed context and can graded with the full set of grading controls.

  • A pure keyer solution for other applications – using all layering-, masking- and plug-in tools available and sending the result as separate RGB and Alpha Video IO channels or NDI.

  • Image-Based Lighting (IBL) – easy setup of fixture configuration, sampling color-managed images, and sending over ArtNet or sACN.

  • Record live composites on-set for instant review without the need for offloading cards from the camera(s). Capture all camera tracking and other dynamic metadata in a sidecar file for post-production/VFX usage.

  • Animate the virtual camera and use the Unreal or Unity plug-in to directly control the camera in the renderer, capture the rendered output directly from the GPU without delay for your composite, grade, and (optionally) record the result.

Live FX exposes live camera tracking, live links, and other dynamic metadata in a way that allows compositors, VFX specialists, and DITs to work with it in a familiar creative context rather than in a programming style environment.

Live FX is an application within the Assimilate Product Suite installer and can be combined with other Assimilate product licenses.

This part of the user guide covers the Live FX-specific functions and tools. General functions of the Assimilate Product Suite, such as creating a new project, playback features, or grading tools are covered in the generic section/chapters of the product suite user guide. It is recommended to also read that manual or view the various available tutorial videos.

Note that Live FX comes in two flavors: Live FX Studio and Live FX. Certain functions are only available in Live FX studio. In that case, the manual will state ‘FX Studio’ only. See the Feature Comparison page for more details.

PreviousGetting StartedNextFeature Comparison

Last updated 1 year ago

📚