Live FX Documentation
  • 📚Getting Started
    • Introduction
      • Feature Comparison
      • Download & Install
      • Settings
        • System Settings
          • Custom Commands
          • Advanced
        • User Settings
        • Video IO Settings
          • Black Magic Troubleshooting
      • Helpful Shortcuts
        • Construct Shortcuts
        • Player Shortcuts
        • Viewport Shortcuts
        • ColorFX Shortcuts
        • Stage Lights Shortcuts
    • The Basics
      • Project Settings
      • Change Shot Framerate and Resolution
      • Change the Shot Length
      • Timecode
      • Working with Layers
      • General Tips
    • Helpful Links
    • First Time Start-Up
    • User Interface
  • ⚡Quickstart Example Projects
    • Simple Video Playback
    • Green Screen with 360 Background
    • LED Wall - Projection Mapping
    • LED Wall - Without Projection Mapping
    • Packaged Unreal Engine project Example
  • 📼Video Playback
    • Video-IO Settings
    • Playback h.264 files
    • Import Media and Maintain Folder Structure
  • 🎥Camera Tracking
    • Camera and Lens Calibration
    • Camera Trackers
      • REtracker Bliss
      • ZEISS CinCraft Scenario
      • MoSys
      • Stype
      • OptiTrack
      • HTC Mars Camtrack
      • Free D
      • iPhone Apps
    • How to apply camera tracking to a layer, image, or mask
    • How to manually adjust camera tracking speed and delay
    • How to delay the Inner Frustum
    • How to apply FIZ (Zoom and Focus) from Camera Tracking
  • Motion Control
    • Mark Roberts Motion Control (MRMC)
    • Motorized Precision
    • eMotimo
    • SISU
  • 🟩Green Screen Workflow
    • Qualifiers
    • Green Screen with Set Extension Workflow
    • Working with Ultimatte
  • 📺LED Workflow
    • Setting up an LED Wall
      • Set Up Nvidia Mosaic
      • Nvidia Multi-GPU Configuration
    • Stage Manager
    • How to make the inner frustum green
    • Switcher Node
    • Tips when using Projection Mapping
    • Using HDR
    • Projection Mapping Tutorials
      • Part 1: General Introduction to Projection Mapping
      • Part 2: : Projection Mapping - Media Types & Projection Models
      • Part 3: Projection Mapping on multiple walls
      • Part 4: Projection Mapping with Unreal Engine
      • Part 5: Set Extensions
  • 💡Lighting
    • Getting started with Image Based Lighting
    • Lighting Brands
      • Aputure
      • Creamsource
      • Kino Flo
        • Mimik 120
        • Freestyle
      • Prolycht
      • Quasar Science
    • How to Sample Multiple Video Sources through Videowall
    • Rec2020 Example Project
      • Megapixel HELIOS settings for Mimik
      • Blackmagic UltraStudio 4k Mini Settings
      • Setup Display Colorspace
      • Video IO Settings
      • Create and Set up your Project
      • Create and set up your Shot
      • Fix Jitter
  • 🎮Unreal Engine
    • Known Issues with Live FX <> Unreal
    • Set up Unreal Engine with Live FX
    • Play your Unreal Engine scene as a Game
    • How to Package an Unreal Engine Project for Live FX
      • Command Line Arguments
      • Before You Package
    • Unreal Web Remote Control (Optional)
    • Control UE through OSC
    • Take Recorder
    • Working with Sequencer
    • Unreal Optimization
      • Console Commands / Command Line Arguments
      • List of all Console Variables and Commands
        • Scalability Groups Console Variables
        • Renderer Console Variables
      • Baking Light
      • DLSS
  • ©️Cuebric Workflow
    • Projection Mapping with Cuebric Files
    • Non-Projection Mapping with Cuebric
  • 🧊2.5d Workflow
    • Projection Mapping 2.5d Workflow
    • Non-Projection Mapping 2.5d Workflow
  • 🖥️Multi-Computer Workflows
    • Sync Players
    • Sync Projects across Multiple Nodes
  • 🌅Live Looks - Live Grade LED Walls
    • How to Purchase and Install Live Looks
    • How to set up Live Looks with Brompton
    • Live Grading with Live Looks
  • 🗃️Compositing
    • Working with the Alpha Channel
    • Re-Map EXR channels
    • Working with Mattes
    • Opacity and Blend Modes
  • 🆘General Troubleshooting
    • 📰Licensing the Software
    • 🕙Dealing with Delay
    • 🖥️Networking Tips
    • ❓Frequently Asked Questions (FAQs)
      • Does Live FX support Unreal 5.3?
      • Why won't Live FX open when I have a second monitor hooked up?
      • How do I switch the toolset from Live FX to Scratch?
      • Where is the record button?
      • Why is my image dark (or why are my colors wrong)?
      • How do I close Live FX?
      • How do I minimize Live FX?
      • What is SCRATCH? What is Assimilate? Are they the same thing as Live FX?
      • How do I change the mouse from moving in circles to left/right?
    • Stuttering Playback
  • 📘User Guide (Old)
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On this page
  • Software Installation
  • Operating System
  • Installing the Software
  • Windows Installation
  • Mac OS Installation
  • Upgrading Live FX
  1. Getting Started
  2. Introduction

Download & Install

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Last updated 1 year ago

Software Installation

Getting up and running takes just three easy steps:

  1. or to receive your trial license.

  2. and Install the software.

  3. Activate the license key that you received in your email, and paste it into Assimilate the first time you open the program.

For license-related issues, check out this article: Licensing the Software

Operating System

Live FX is released as a 64bit application on both Windows and OS X. For Windows - version 10 is recommended. Windows Server variants have not been actively tested. The minimum supported version for OS X is 10.7.5.

Installing the Software

The installer is typically downloaded from the Assimilate Support Site as a.zip or .pkg file. In the case of a .zip file, you need to unzip the file before you can begin the installation. The file can be unzipped using a default zip utility. Once the file is unzipped, there is a folder with two files in it.

For the Windows installer, these are AssimSetup64.msi and ReleaseNotes.txt. The OS X installer comes in the form of a .pkg file instead of a .msi file. The ReleaseNotes.txt file is copied into the main SCRATCH install directory by the installer. See below for more information about this file.

Windows Installation

Live FX is installed using the .msi file. Double-clicking on this file launches the installer program. When the installer first launches, an initial dialog is shown, indicating that you are about to install Assimilate software on your system.

Installing Live FX is a standard Windows install:

  • read the license agreement and confirm/agree to the terms

  • set the install folder

  • copy and install the program files

Mac OS Installation

The install program in OS X is started by double-clicking the .pkg file and goes through a similar series of steps as the Windows install, standard to an OS X installation.

Installing Live FX is a standard OS X install:

  • read the license agreement and confirm/agree to the terms

  • set the install folder

  • enter administrator credentials for installation

  • copy and install the program files

Upgrading Live FX

Live FX is updated regularly to add new functionality and improve existing features. To upgrade to a new version of the software, follow these steps:

  1. Back up all project and user information. This information should be backed up regularly, but it is most important to have a backup version of your project information before installing a new version should you ever need to revert to a previous version for any reason.

  2. Remove the software using Add/Remove Programs in the Windows Control Panel or move the app from the Applications folder into the bin under OSX.

  3. Install the new version of the software by running the .msi/.pkg installer that was provided.

Note: A new Live FX license may be required when upgrading to new versions of the software. Check the Release Notes that are included with new versions of the software for information about licensing before beginning the installation process.

Note: It is most important that you check the Release notes of a new version to make sure it is fully backward compatible with the current version you are running. It is discouraged to switch to a new version while working on a project but rather wait to install the new version when starting a new project.

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