Live FX Documentation
  • 📚Getting Started
    • Introduction
      • Feature Comparison
      • Download & Install
      • Settings
        • System Settings
          • Custom Commands
          • Advanced
        • User Settings
        • Video IO Settings
          • Black Magic Troubleshooting
      • Helpful Shortcuts
        • Construct Shortcuts
        • Player Shortcuts
        • Viewport Shortcuts
        • ColorFX Shortcuts
        • Stage Lights Shortcuts
    • The Basics
      • Project Settings
      • Change Shot Framerate and Resolution
      • Change the Shot Length
      • Timecode
      • Working with Layers
      • General Tips
    • Helpful Links
    • First Time Start-Up
    • User Interface
  • ⚡Quickstart Example Projects
    • Simple Video Playback
    • Green Screen with 360 Background
    • LED Wall - Projection Mapping
    • LED Wall - Without Projection Mapping
    • Packaged Unreal Engine project Example
  • 📼Video Playback
    • Video-IO Settings
    • Playback h.264 files
    • Import Media and Maintain Folder Structure
  • 🎥Camera Tracking
    • Camera and Lens Calibration
    • Camera Trackers
      • REtracker Bliss
      • ZEISS CinCraft Scenario
      • MoSys
      • Stype
      • OptiTrack
      • HTC Mars Camtrack
      • Free D
      • iPhone Apps
    • How to apply camera tracking to a layer, image, or mask
    • How to manually adjust camera tracking speed and delay
    • How to delay the Inner Frustum
    • How to apply FIZ (Zoom and Focus) from Camera Tracking
  • Motion Control
    • Mark Roberts Motion Control (MRMC)
    • Motorized Precision
    • eMotimo
    • SISU
  • 🟩Green Screen Workflow
    • Qualifiers
    • Green Screen with Set Extension Workflow
    • Working with Ultimatte
  • 📺LED Workflow
    • Setting up an LED Wall
      • Set Up Nvidia Mosaic
      • Nvidia Multi-GPU Configuration
    • Stage Manager
    • How to make the inner frustum green
    • Switcher Node
    • Tips when using Projection Mapping
    • Using HDR
    • Projection Mapping Tutorials
      • Part 1: General Introduction to Projection Mapping
      • Part 2: : Projection Mapping - Media Types & Projection Models
      • Part 3: Projection Mapping on multiple walls
      • Part 4: Projection Mapping with Unreal Engine
      • Part 5: Set Extensions
  • 💡Lighting
    • Getting started with Image Based Lighting
    • Lighting Brands
      • Aputure
      • Creamsource
      • Kino Flo
        • Mimik 120
        • Freestyle
      • Prolycht
      • Quasar Science
    • How to Sample Multiple Video Sources through Videowall
    • Rec2020 Example Project
      • Megapixel HELIOS settings for Mimik
      • Blackmagic UltraStudio 4k Mini Settings
      • Setup Display Colorspace
      • Video IO Settings
      • Create and Set up your Project
      • Create and set up your Shot
      • Fix Jitter
  • 🎮Unreal Engine
    • Known Issues with Live FX <> Unreal
    • Set up Unreal Engine with Live FX
    • Play your Unreal Engine scene as a Game
    • How to Package an Unreal Engine Project for Live FX
      • Command Line Arguments
      • Before You Package
    • Unreal Web Remote Control (Optional)
    • Control UE through OSC
    • Take Recorder
    • Working with Sequencer
    • Unreal Optimization
      • Console Commands / Command Line Arguments
      • List of all Console Variables and Commands
        • Scalability Groups Console Variables
        • Renderer Console Variables
      • Baking Light
      • DLSS
  • ©️Cuebric Workflow
    • Projection Mapping with Cuebric Files
    • Non-Projection Mapping with Cuebric
  • 🧊2.5d Workflow
    • Projection Mapping 2.5d Workflow
    • Non-Projection Mapping 2.5d Workflow
  • 🖥️Multi-Computer Workflows
    • Sync Players
    • Sync Projects across Multiple Nodes
  • 🌅Live Looks - Live Grade LED Walls
    • How to Purchase and Install Live Looks
    • How to set up Live Looks with Brompton
    • Live Grading with Live Looks
  • 🗃️Compositing
    • Working with the Alpha Channel
    • Re-Map EXR channels
    • Working with Mattes
    • Opacity and Blend Modes
  • 🆘General Troubleshooting
    • 📰Licensing the Software
    • 🕙Dealing with Delay
    • 🖥️Networking Tips
    • ❓Frequently Asked Questions (FAQs)
      • Does Live FX support Unreal 5.3?
      • Why won't Live FX open when I have a second monitor hooked up?
      • How do I switch the toolset from Live FX to Scratch?
      • Where is the record button?
      • Why is my image dark (or why are my colors wrong)?
      • How do I close Live FX?
      • How do I minimize Live FX?
      • What is SCRATCH? What is Assimilate? Are they the same thing as Live FX?
      • How do I change the mouse from moving in circles to left/right?
    • Stuttering Playback
  • 📘User Guide (Old)
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On this page
  • General
  • Profiles
  • Appearance Settings
  • Control Gearing
  • Preferences
  • Snap Shot Settings
  • Sync User Profile
  1. Getting Started
  2. Introduction
  3. Settings

User Settings

PreviousAdvancedNextVideo IO Settings

Last updated 1 year ago

To change your user settings, when you first open Assimilate, at the bottom left, click on "User Settings".


General

In the View Port of the startup screen, the current user Profile and Account are displayed.

  • A User Profile is a local Live FX entity that contains user preferences and settings; general user settings and preferences available from the User Settings dialog discussed below, User Preferences specific to a certain module, custom settings for a Surface Panel, and Gallery grades.

  • A User Account is an online ASSIMILATE account. Using the Sync Profile option you can store certain elements of a User Profile in your online User Account: custom panel settings and Gallery grades. This way you can easily replicate your setup when behind a new Live FX system/computer.


Profiles

In the Profiles option list control at the top of the dialog, you can select one of the available Profiles or create a new profile by selecting the <Create New Profile> option. When selected, you enter the name for the new profile and click the Create button.

In the Account section below the Profile, you can link the Profile with an online Account. Use the Sync button to open the Sync Profile dialog for selecting an online account and synchronizing it with the local settings. The Sync Profile dialog is discussed later in this paragraph. The Clear button will unlink the User Profile and the User Account.

Use the Remove Profile button in the lower left corner to delete a User Profile from the local system. This will not affect the linked online account. Note that you can not rename an existing User Profile. In that case, just create a new profile and delete the original.


Appearance Settings

Scheme

There are three options in the pull-down menu for Scheme:

  • Color

  • Mono

  • Custom

These select the overall color scheme for the UI. Color applies the default color scheme for the UI. Mono changes the UI color scheme to a monochromatic style which creates less intrusion on the eyes while doing color work. Custom allows you to customize the color of individual elements of the UI and modify the overall text size and font for the UI. This is covered in detail in Chapter 11 – Customization.

Color Cursor

This toggle switches the cursor between the standard color style and a monochrome style. This is also useful for minimizing the intrusion on the eyes while doing color work.

Note: Warning and confirmation dialogs still appear in color. Also, other specialized interface elements are not monochromatic since their color appearance is critical to their operation.

Contrast

When using a Custom color scheme, this numerical control adjusts the overall contrast of the UI.

Reset

This resets any changes made to a Custom color scheme back to the default values.

UI Transitions

When switching between the three sections of Live FX -- the Start-up Screen, the Construct, and the Player -- the interface cross-fades to the new section rather than just changing instantly. This makes the transition smoother on the eyes. Disabling this button turns off the fade effect and the interface switches instantaneously to the new section.

UI Animations

This toggle activates the auto-panning mode for the Construct. When this is active, you can click, drag, and release and the Construct will continue to pan as if it has momentum from the ‘push’ you’ve given it. The Construct continues to coast along until you click on the interface or until the beginning or end of the Construct is reached.

Square/Circular Menu

These options control the appearance of the Live FX Command Menu. The Command Menu is a floating, pop-up menu that allows you to navigate between the various menus in the Live FX Player. See Chapter 5 – The Player for more details on the Command Menu.

Slot Mirror Effect

This set the amount of mirror effect on shots at the bottom of the slots in a Construct.


Control Gearing

The next section of the User Menu determines how the Control Gearing behaves in Normal Mode and Shift Mode. These two values determine the sensitivity of the Control Gearing throughout the UI.

Normal

This sets the default increment for all Control Gearing. The value is expressed in terms of a relative percentage.

Shift

This sets the increment for any Control Gearing that is done with the Quick Key: Shift depressed.

Tip: If you want the Quick Key: Shift to decrease sensitivity rather than increase it, you can do so by inverting the two values. The Shift value should be less than the Normal value.

Drag Threshold

This is the time required to hold the mouse button down before a drag action is started as opposed to a regular click action.

Swipe Sensitivity

Set the sensitivity for swipe gestures to toggle UI elements on/off. The sensitivity is the speed with which you swipe the cursor to the edge of the UI to invoke the action. Lower sensitivity means that a higher speed is required. 'Off' means that swiping is not available anymore.

Vector Mode

This specifies the orientation of the Tracker Balls in the COLOR MODULE. Normally the order is:

Angle

This control enables you to change the angle of the orientation of the Tracker Balls.


Preferences

Proxy size

This setting determines the default size of the proxy images representing the source media in a project. The final proxy image size is related to the resolution of the footage, this setting only sets a base level; small, medium, or large.

Color Format

This pull-down changes how color ranges are expressed within Live FX.The actual bit depth is not changed; it simply alters the value ranges that are displayed within the interface.

  • 8-bit values range from 0 to 255

  • 10-bit values range from 0 to 1023

  • 16-bit values range from 0 to 65535

  • 0.0-1.0 values range from 0.0 to 1.0

No Bottom Swipe

Enabling this setting will disable the cursor bottom swipe function which hides the menu panel and switches the shot being played to full-screen mode. This way you can prevent any accidental resizing of the Player. You will still be able to switch to full-screen mode by using the quick keys, and once in full-screen mode, the bottom swipe of the cursor will work to bring back the menu panel again.

Save

There are two options for saving: Automatic and Manual. When set to Automatic, Live FX automatically saves all changes made whenever navigating between different Constructs, moving between a Construct and the Player (or vice versa), and when exiting a Project.

Both when set to Automatic or Manual, you can manually initiate a save at any time by using the Save All button or the Quick Key: Ctrl S.

Audio Set Sync

When playing back footage, Live FX automatically switches the Sync Mode of the Player to the most logical option, based on the system configuration. For example, if SDI output is present, the Player defaults to using VIDEO as the Sync Mode. There may be times when this automatic selection is not what is desired.

This option forces the Player’s Sync Mode to Audio when you start playback, rather than automatically switching Sync Modes. This is useful for ensuring that playback always remains in sync with your audio. See Chapter 5 – The Player for more details on the Player’s Sync Modes.

Tooltips

Enable / Disable the display of Tooltips.

Allow Delete Shot

Normally, you cannot delete source media from within Live FX. The Delete Media button in the Construct only deletes media that has been generated by Live FX, such as cache files. This is done as a precaution so that users can trust that no matter what, their original source media will remain intact.

However, there are some instances where being able to delete source media from within Live FX could be useful. Enabling Allow Delete Shot replaces the normal BIN MEDIA button with BIN MEDIA & REF. This allows you to delete not only media that Live FX has created but also the original reference (source) media.

Note: Because the ALLOW BIN SHOT option is so potentially destructive, it is not persistent between sessions. Once you exit from a Project, you must go to the User Settings Menu and enable ALLOW BIN SHOT again if you want to use it when entering another Project.


Snap Shot Settings

Destination Folder

This Text Slate determines where Snapshots are stored on the filesystem. By default, the path is set to the current Project’s folder and a sub-folder called SnapShot. An absolute path can be specified using the SET button.

Format

This chooses between JPEG and TIFF image formats for the resulting Snapshots.


Sync User Profile

Through this panel, you can synchronize your local user settings, custom panel mappings, and gallery grades with your online account.

Click the Sync button to start the synchronization process. Make sure you entered the credentials for your online User Account. Use the Mem option to let Live FX store the credentials for future sync actions.

ADVANCED

The Advanced option shows additional options for the synchronization process.

Slave Mode

When enabled the Sync process will only download items to the local profile but not upload any (new) items to the online version.

Clear Local Settings

Remove all local gallery items. The online version remains untouched.

When Using Vector Mode, this becomes:

When set to Manual, Live FX will ask if changes should be saved or not when exiting a Project by displaying a dialog panel:

📚
User Settings Menu