Live FX Documentation
  • 📚Getting Started
    • Introduction
      • Feature Comparison
      • Download & Install
      • Settings
        • System Settings
          • Custom Commands
          • Advanced
        • User Settings
        • Video IO Settings
          • Black Magic Troubleshooting
      • Helpful Shortcuts
        • Construct Shortcuts
        • Player Shortcuts
        • Viewport Shortcuts
        • ColorFX Shortcuts
        • Stage Lights Shortcuts
    • The Basics
      • Project Settings
      • Change Shot Framerate and Resolution
      • Change the Shot Length
      • Timecode
      • Working with Layers
      • General Tips
    • Helpful Links
    • First Time Start-Up
    • User Interface
  • ⚡Quickstart Example Projects
    • Simple Video Playback
    • Green Screen with 360 Background
    • LED Wall - Projection Mapping
    • LED Wall - Without Projection Mapping
    • Packaged Unreal Engine project Example
  • 📼Video Playback
    • Video-IO Settings
    • Playback h.264 files
    • Import Media and Maintain Folder Structure
  • 🎥Camera Tracking
    • Camera and Lens Calibration
    • Camera Trackers
      • REtracker Bliss
      • ZEISS CinCraft Scenario
      • MoSys
      • Stype
      • OptiTrack
      • HTC Mars Camtrack
      • Free D
      • iPhone Apps
    • How to apply camera tracking to a layer, image, or mask
    • How to manually adjust camera tracking speed and delay
    • How to delay the Inner Frustum
    • How to apply FIZ (Zoom and Focus) from Camera Tracking
  • Motion Control
    • Mark Roberts Motion Control (MRMC)
    • Motorized Precision
    • eMotimo
    • SISU
  • 🟩Green Screen Workflow
    • Qualifiers
    • Green Screen with Set Extension Workflow
    • Working with Ultimatte
  • 📺LED Workflow
    • Setting up an LED Wall
      • Set Up Nvidia Mosaic
      • Nvidia Multi-GPU Configuration
    • Stage Manager
    • How to make the inner frustum green
    • Switcher Node
    • Tips when using Projection Mapping
    • Using HDR
    • Projection Mapping Tutorials
      • Part 1: General Introduction to Projection Mapping
      • Part 2: : Projection Mapping - Media Types & Projection Models
      • Part 3: Projection Mapping on multiple walls
      • Part 4: Projection Mapping with Unreal Engine
      • Part 5: Set Extensions
  • 💡Lighting
    • Getting started with Image Based Lighting
    • Lighting Brands
      • Aputure
      • Creamsource
      • Kino Flo
        • Mimik 120
        • Freestyle
      • Prolycht
      • Quasar Science
    • How to Sample Multiple Video Sources through Videowall
    • Rec2020 Example Project
      • Megapixel HELIOS settings for Mimik
      • Blackmagic UltraStudio 4k Mini Settings
      • Setup Display Colorspace
      • Video IO Settings
      • Create and Set up your Project
      • Create and set up your Shot
      • Fix Jitter
  • 🎮Unreal Engine
    • Known Issues with Live FX <> Unreal
    • Set up Unreal Engine with Live FX
    • Play your Unreal Engine scene as a Game
    • How to Package an Unreal Engine Project for Live FX
      • Command Line Arguments
      • Before You Package
    • Unreal Web Remote Control (Optional)
    • Control UE through OSC
    • Take Recorder
    • Working with Sequencer
    • Unreal Optimization
      • Console Commands / Command Line Arguments
      • List of all Console Variables and Commands
        • Scalability Groups Console Variables
        • Renderer Console Variables
      • Baking Light
      • DLSS
  • ©️Cuebric Workflow
    • Projection Mapping with Cuebric Files
    • Non-Projection Mapping with Cuebric
  • 🧊2.5d Workflow
    • Projection Mapping 2.5d Workflow
    • Non-Projection Mapping 2.5d Workflow
  • 🖥️Multi-Computer Workflows
    • Sync Players
    • Sync Projects across Multiple Nodes
  • 🌅Live Looks - Live Grade LED Walls
    • How to Purchase and Install Live Looks
    • How to set up Live Looks with Brompton
    • Live Grading with Live Looks
  • 🗃️Compositing
    • Working with the Alpha Channel
    • Re-Map EXR channels
    • Working with Mattes
    • Opacity and Blend Modes
  • 🆘General Troubleshooting
    • 📰Licensing the Software
    • 🕙Dealing with Delay
    • 🖥️Networking Tips
    • ❓Frequently Asked Questions (FAQs)
      • Does Live FX support Unreal 5.3?
      • Why won't Live FX open when I have a second monitor hooked up?
      • How do I switch the toolset from Live FX to Scratch?
      • Where is the record button?
      • Why is my image dark (or why are my colors wrong)?
      • How do I close Live FX?
      • How do I minimize Live FX?
      • What is SCRATCH? What is Assimilate? Are they the same thing as Live FX?
      • How do I change the mouse from moving in circles to left/right?
    • Stuttering Playback
  • 📘User Guide (Old)
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On this page
  • Overview
  • Getting started with the Mimik 120
  • Color Management for Kino Flo Mimik
  1. Lighting
  2. Lighting Brands
  3. Kino Flo

Mimik 120

PreviousKino FloNextFreestyle

Last updated 11 months ago

Overview

Here is a great video Tutorial for setting up the Kino Flo Mimik in Live FX:

MIMIK 120 is an image-based video lighting tile that mirrors video content while applying a higher tonal and color rendering range. MIMIK delivers extended spectral bandwidth and cinematic color fidelity when lighting talent and set elements in virtual production environments.

Patented Kino Flo technology translates an incoming RGB video signal into five individual emitters (warm white, cool white, red, green, and blue), generating synchronized foreground lighting that creates the utmost realism on virtual sets.

Embodied in a lightweight carbon fiber frame, MIMIK adapts to on-set configurations with easy mobility. Controlled by the Megapixel VR HELIOS LED processor, MIMIK expands real-time and post-production options, delivering 10,000 NITS, along with the ability to shoot as high as 900 frames per second and offer as many as 30 Alpha channels at 30 frames per second.

This revolutionary full spectrum LED image-based lighting solution enables latency-free synchronization to an LED volume along with the versatility of optional control from a lighting desk.

To learn information about it, visit

Getting started with the Mimik 120

The Mimik is between an LED tile and a Lighting Fixture, and Assimilate Live FX has a unique workflow for the Mimik in the Stage Lights tab, instead of a normal fixture, they are called "Video Fixtures".

Color Management for Kino Flo Mimik

For regular lighting fixtures, you can use the Color Transform tab to take the incoming signal and transform to the correct color space, but this is NOT how Video Fixtures work.

Instead, to do Color Space Transforms on Video Fixtures, we use the Settings>Monitor settings.

Whatever the source is for your incoming signal, ensure it is set up properly in the Live FX menu, under Media.

If someone else is giving you a feed, you may need to confirm with them what the source should be.

If the source is different than the output to the LED processor, you set it correctly in the Settings>Monitors menu.

For example, if your HELIOS processor is set to Rec2020, PQ, then you would go into the Settings>Monitors menu and set the feed that you sending the Mimik on to Rec2020, PQ.

You should also check Settings>Video IO and ensure the video signal is set up properly.

💡
Image-Based Lighting - Video Fixtures
https://kinoflo.com/mimik-120/
Notice the Color Transform Controls are greyed out when using Video Fixtures
In this case we are using an HDRi and it is sRGB Scene Linear.
Ensure you are sending the correct levels