Live FX Documentation
  • 📚Getting Started
    • Introduction
      • Feature Comparison
      • Download & Install
      • Settings
        • System Settings
          • Custom Commands
          • Advanced
        • User Settings
        • Video IO Settings
          • Black Magic Troubleshooting
      • Helpful Shortcuts
        • Construct Shortcuts
        • Player Shortcuts
        • Viewport Shortcuts
        • ColorFX Shortcuts
        • Stage Lights Shortcuts
    • The Basics
      • Project Settings
      • Change Shot Framerate and Resolution
      • Change the Shot Length
      • Timecode
      • Working with Layers
      • General Tips
    • Helpful Links
    • First Time Start-Up
    • User Interface
  • ⚡Quickstart Example Projects
    • Simple Video Playback
    • Green Screen with 360 Background
    • LED Wall - Projection Mapping
    • LED Wall - Without Projection Mapping
    • Packaged Unreal Engine project Example
  • 📼Video Playback
    • Video-IO Settings
    • Playback h.264 files
    • Import Media and Maintain Folder Structure
  • 🎥Camera Tracking
    • Camera and Lens Calibration
    • Camera Trackers
      • REtracker Bliss
      • ZEISS CinCraft Scenario
      • MoSys
      • Stype
      • OptiTrack
      • HTC Mars Camtrack
      • Free D
      • iPhone Apps
    • How to apply camera tracking to a layer, image, or mask
    • How to manually adjust camera tracking speed and delay
    • How to delay the Inner Frustum
    • How to apply FIZ (Zoom and Focus) from Camera Tracking
  • Motion Control
    • Mark Roberts Motion Control (MRMC)
    • Motorized Precision
    • eMotimo
    • SISU
  • 🟩Green Screen Workflow
    • Qualifiers
    • Green Screen with Set Extension Workflow
    • Working with Ultimatte
  • 📺LED Workflow
    • Setting up an LED Wall
      • Set Up Nvidia Mosaic
      • Nvidia Multi-GPU Configuration
    • Stage Manager
    • How to make the inner frustum green
    • Switcher Node
    • Tips when using Projection Mapping
    • Using HDR
    • Projection Mapping Tutorials
      • Part 1: General Introduction to Projection Mapping
      • Part 2: : Projection Mapping - Media Types & Projection Models
      • Part 3: Projection Mapping on multiple walls
      • Part 4: Projection Mapping with Unreal Engine
      • Part 5: Set Extensions
  • 💡Lighting
    • Getting started with Image Based Lighting
    • Lighting Brands
      • Aputure
      • Creamsource
      • Kino Flo
        • Mimik 120
        • Freestyle
      • Prolycht
      • Quasar Science
    • How to Sample Multiple Video Sources through Videowall
    • Rec2020 Example Project
      • Megapixel HELIOS settings for Mimik
      • Blackmagic UltraStudio 4k Mini Settings
      • Setup Display Colorspace
      • Video IO Settings
      • Create and Set up your Project
      • Create and set up your Shot
      • Fix Jitter
  • 🎮Unreal Engine
    • Known Issues with Live FX <> Unreal
    • Set up Unreal Engine with Live FX
    • Play your Unreal Engine scene as a Game
    • How to Package an Unreal Engine Project for Live FX
      • Command Line Arguments
      • Before You Package
    • Unreal Web Remote Control (Optional)
    • Control UE through OSC
    • Take Recorder
    • Working with Sequencer
    • Unreal Optimization
      • Console Commands / Command Line Arguments
      • List of all Console Variables and Commands
        • Scalability Groups Console Variables
        • Renderer Console Variables
      • Baking Light
      • DLSS
  • ©️Cuebric Workflow
    • Projection Mapping with Cuebric Files
    • Non-Projection Mapping with Cuebric
  • 🧊2.5d Workflow
    • Projection Mapping 2.5d Workflow
    • Non-Projection Mapping 2.5d Workflow
  • 🖥️Multi-Computer Workflows
    • Sync Players
    • Sync Projects across Multiple Nodes
  • 🌅Live Looks - Live Grade LED Walls
    • How to Purchase and Install Live Looks
    • How to set up Live Looks with Brompton
    • Live Grading with Live Looks
  • 🗃️Compositing
    • Working with the Alpha Channel
    • Re-Map EXR channels
    • Working with Mattes
    • Opacity and Blend Modes
  • 🆘General Troubleshooting
    • 📰Licensing the Software
    • 🕙Dealing with Delay
    • 🖥️Networking Tips
    • ❓Frequently Asked Questions (FAQs)
      • Does Live FX support Unreal 5.3?
      • Why won't Live FX open when I have a second monitor hooked up?
      • How do I switch the toolset from Live FX to Scratch?
      • Where is the record button?
      • Why is my image dark (or why are my colors wrong)?
      • How do I close Live FX?
      • How do I minimize Live FX?
      • What is SCRATCH? What is Assimilate? Are they the same thing as Live FX?
      • How do I change the mouse from moving in circles to left/right?
    • Stuttering Playback
  • 📘User Guide (Old)
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On this page
  • Overview
  • 1. Inspect the System
  • 2. Nvidia Mosaic or SDI Out
  • 3. Setup LED Wall
  • 4. Projection Setup
  1. LED Workflow

Setting up an LED Wall

Overview

There are many different configurations and considerations when setting up LED walls.

1. Inspect the System

First, it's good to gather as much information about your wall and your computer settings, and write it all down or note it as you go along.

  1. LED Processor Brand and LED Tile brand

  2. How the wall is mapped in the processor(s)

  3. Total Wall Resolution

  4. Size of LED panels (normally .5 meters)

  5. Number of Rows/Panels

  6. Tracking system used

  7. World Origin (Or Tracking Origin)

  8. Basic understanding of how everything is wired ( One Displayport out from one machine? or SDI out from multiple machines?)

  9. Is there an existing OBJ file for the wall? If so, are the UVs unwrapped properly and normals facing the correct way?

2. Nvidia Mosaic or SDI Out

If you only have one LED Processor that drives your wall(s), then you can skip this section.

If your system architecture requires two or more LED processors, then you set up your system to either use Nvidia Mosaic or take the outputs directly from an SDI capture card.

There are pros and cons to both methods, but generally, Nvidia Mosaic is the preferred method because SDI out will always have a few frames of delay, and directly out of your GPU will have no delay. For you to use Nvidia Mosaic, you must have a Quadro line card, like the Nvidia RTX A6000.

When going out the GPU - with or without Nvidia Mosaic setup - make sure you have Vertical Sync enabled in Live FX. You can find the corresponding setting by going to the Live FX Tab ==> Settings menu (hotkey F5) under the Play Options.

If you go out the GPU, ensure that no Video-IO devices are enabled because if they are, then LFX will sync playback on the first Video-IO output rather than the Dual Head VSync. If you do need Video-IO, then explicitly set the Sync-dropdown (in the same menu as the VSync) to "Timer" rather than "Automatic".

3. Setup LED Wall

  1. From the Construct, open the Projection Setup

  2. Click on Edit.

  3. If there is not a wall, Click Add, to add a new wall.

  4. If there is no wall here, press Create.

  5. Fill in the Wall details, for example, how many LED panels for your Columns and Rows, and the tile size (many LED panels are .5m x .5m Tile Size). Also fill in the Tile Resolution.

    If you filled in all the information correctly, the Wall Size and the Resolution should match what your total wall is.

  6. Create as many walls and ceilings as you need to.

4. Projection Setup

Once you've set up your wall, you can use the Projection Setup to set up your shots.

PreviousLED WorkflowNextSet Up Nvidia Mosaic

Last updated 11 months ago

Make sure you fill in your Wall Curvature as well. If you don't know your wall curvature, but instead know your tile degrees, you can use the free tool to calculate the Wall Curvature, by entering your Tile Angle and looking at the Curvature. You can also just use this tool to create an OBJ instead if you want.

Click on the Mapper tab, then click on Map. To map your setup correctly, it's best to have your LED processor mapping up on a monitor nearby, and you need to match however the LED processor is mapped (or you could set up Live FX and then re-map in the LED processor). You can click and drag around the Yellow box, which represents the mapping. Notice in my example, that the wall is higher resolution than my output, so if this were a real example, I would need to scale down so the wall fits into my map. You can use the Preview button to see the mapping on the wall. One tip is you can click into Offset X and then use the arrow keys to move one pixel at a time.

Make sure the wall you want to use is set to ACTIVE. You can also use the Eyeball icon to Preview the footage on the wall (once you are in a shot).

📺
💡
Go to this link for instructions to set up Nvidia Mosaic.
ObjGen